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Effective E-Learning Design

E-Learning Design Course Duration: Two Days

Target Audience:

Participants should have previously created e-learning materials.

Course Objectives:

This two-day course teaches the theory of the IDEA e-learning design methodology and engages the trainees in practical hands-on exercises using Articulate Storyline and Adobe Captivate. Having completed this course, participants will understand and be able to apply principles of effective e-learning. Understand how to build learning objects. Create motivating and business-aligned learning objectives. Understand how to make e-learning instructionally interactive. Understand how to gather the right kind of learner feedback and error correction. Use assessment techniques that truly test. Correctly apply each e-learning mode: demo, practice, evaluation.

Course Outline:

The Value of Learning

  • What Makes a Successful Business
  • What is E-Learning?
  • E-Learning Drivers
  • Why E-Learning Programmes Fail
  • What are We Learning: Cognitive, Psychomotor, Attitude

Technologies Used in E-Learning

  • How Do We Learn
  • Learning Philosophies
  • Experiential Learning
  • What We Remember
  • Traditional Systems Training
  • Generations of Simulation Tools
  • The Teaching Paradox
  • Getting It Wrong

Learning Objects and Learning Objectives

  • Business Goals and Training Goals and Objectives
  • Objectives and Prerequisite Objectives
  • Teaching Sequences
  • Expectation Setting
  • Learning Activities
  • Learning Objects: Building, Reusing, and Grouping)
  • Reusable Learning Objects
  • Grouping Learning Objects

Essence of Good Design

  • IDEA – Effective E-Learning Design Flow
  • Motivation Factor; Business Motivators
  • Motivation Techniques
  • Making it Learner Centric; Scenarios
  • Tips – Engaging Scenarios
  • Meaningful and Memorable; Motivating Objectives
  • The Content Plan
  • Design Dos and Don’ts

Modes of E-Learning Delivery

  • The Need for “Modes” of Delivery
  • Using Demo Mode, Practice Mode, Test Mode
  • Screen Capture
  • The Right Language for Demos
  • Using Narration
  • Demo Mode: Design Considerations

Effective Learner Instruction

  • Instructional Interactivity
  • “Do” Activities
  • Practice Mode Uses
  • Effective Instruction Sequence
  • Levels of Scaffolding
  • Prescriptive vs. Non-prescriptive Instructions
  • Making mistakes; Error Remediation
  • Intrinsic vs. Extrinsic Feedback
  • Bridging the Gap
  • Multiple Paths
  • Practice Mode Design Considerations
  • Memory Techniques

“E” and “A” Evaluation of Trainees

  • What to Test
  • Evaluation Mode Uses
  • Evaluation Activities
  • Writing Good Tests
  • Applying What has been Learned
  • Application Activities
  • Work with the Recycle Bin
  • Restore items from the Recycle Bin

Discussion and Question Time

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