Effective E-Learning Design
Course Duration: Two Days
Target Audience:
Participants should have previously created e-learning materials.
Course Objectives:
This two-day course teaches the theory of the IDEA e-learning design methodology and engages the trainees in practical hands-on exercises using Articulate Storyline and Adobe Captivate. Having completed this course, participants will understand and be able to apply principles of effective e-learning. Understand how to build learning objects. Create motivating and business-aligned learning objectives. Understand how to make e-learning instructionally interactive. Understand how to gather the right kind of learner feedback and error correction. Use assessment techniques that truly test. Correctly apply each e-learning mode: demo, practice, evaluation.
Course Outline:
The Value of Learning
-
What Makes a Successful Business
-
What is E-Learning?
-
E-Learning Drivers
-
Why E-Learning Programmes Fail
-
What are We Learning: Cognitive, Psychomotor, Attitude
Technologies Used in E-Learning
-
How Do We Learn
-
Learning Philosophies
-
Experiential Learning
-
What We Remember
-
Traditional Systems Training
-
Generations of Simulation Tools
-
The Teaching Paradox
-
Getting It Wrong
Learning Objects and Learning Objectives
-
Business Goals and Training Goals and Objectives
-
Objectives and Prerequisite Objectives
-
Teaching Sequences
-
Expectation Setting
-
Learning Activities
-
Learning Objects: Building, Reusing, and Grouping)
-
Reusable Learning Objects
-
Grouping Learning Objects
Essence of Good Design
-
IDEA – Effective E-Learning Design Flow
-
Motivation Factor; Business Motivators
-
Motivation Techniques
-
Making it Learner Centric; Scenarios
-
Tips – Engaging Scenarios
-
Meaningful and Memorable; Motivating Objectives
-
The Content Plan
-
Design Dos and Don’ts
Modes of E-Learning Delivery
-
The Need for “Modes” of Delivery
-
Using Demo Mode, Practice Mode, Test Mode
-
Screen Capture
-
The Right Language for Demos
-
Using Narration
-
Demo Mode: Design Considerations
Effective Learner Instruction
-
Instructional Interactivity
-
“Do” Activities
-
Practice Mode Uses
-
Effective Instruction Sequence
-
Levels of Scaffolding
-
Prescriptive vs. Non-prescriptive Instructions
-
Making mistakes; Error Remediation
-
Intrinsic vs. Extrinsic Feedback
-
Bridging the Gap
-
Multiple Paths
-
Practice Mode Design Considerations
-
Memory Techniques
“E” and “A” Evaluation of Trainees
-
What to Test
-
Evaluation Mode Uses
-
Evaluation Activities
-
Writing Good Tests
-
Applying What has been Learned
-
Application Activities
-
Work with the Recycle Bin
-
Restore items from the Recycle Bin